Move the camera to the left when the mousecursor is left

Hi there,

I’m just starting and have a question about the camera.
I want to look from the top onto my terrain/plane with a little angle … like 2,5D.
When I move my mousecursor e.g. to the left side of the screen then the camera shall scroll to the left.
This is so far I have but maybe my MainCamera has the wrong angle.
Or I have the wrong axis because I can move to left and right but not forward or backward.

//JavaScript

function Update () {
  var screenBorderLeft : float = Screen.width * 0.01f;
  var screenBorderRight : float = Screen.width * 0.99f;
  var screenBorderTop : float = Screen.height * 0.01f;
  var screenBorderBottom : float = Screen.height * 0.99f;

  if (Input.mousePosition.y <= screenBorderLeft)
  {
    print("ScreenWidth: " + Screen.width + " --> * 0.01 " + screenBorderLeft);
    print("left" + Input.mousePosition.y);
  }
  if (Input.mousePosition.y >= screenBorderRight)
  {
    print("right" + Input.mousePosition.y);
  }
  if (Input.mousePosition.x <= screenBorderTop)
  {
    print("ScreenHeight: " + Screen.width + " --> * 0.01 " + screenBorderTop);
    print("top" + Input.mousePosition.y);
  }
  if (Input.mousePosition.x >= screenBorderBottom)
  {
    print("bottom" + Input.mousePosition.y);
  }
}

I can get nearly all directions but not the right direction.

Ok got it.
Totally stupid from me.
I mixed the coordinates and the directions so it could never match.

So this will work for me with
JavaScript:

function Update () {
	var screenBorderLeft : float = Screen.width * 0.01f;
	var screenBorderRight : float = Screen.width * 0.99f;
	var screenBorderBottom : float = Screen.height * 0.01f;
	var screenBorderTop : float = Screen.height * 0.99f;	
	
 	
 	if (Input.mousePosition.y <= screenBorderBottom)
 	{
 		//print("bottom" + Input.mousePosition.y);
 		transform.position.y -= Time.deltaTime * 10;
 	}
 	if (Input.mousePosition.y >= screenBorderTop)
 	{
 		//print("top" + Input.mousePosition.y);
 		transform.position.y += Time.deltaTime * 10;
 	}
 	if (Input.mousePosition.x <= screenBorderLeft)
 	{
 		//print("left" + Input.mousePosition.x);
 		transform.position.x -= Time.deltaTime * 10;
 	}
 	if (Input.mousePosition.x >= screenBorderRight)
 	{
 		//print("right" + Input.mousePosition.x);
 		transform.position.x += Time.deltaTime * 10;
 	}	
}