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Why is editor using quaternions?

I am trying to edit objects but the transform is showing quaternions instead of degrees in x, y, z, w. I am guessing this is a bug or some setting I messed up. How can I fix it.

It doesn't matter what object I create, the transform in the properties inspector shows quaternions (xyzw). I recently downloaded Unity 3.2 and I am guessing that caused it somehow.

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asked Feb 19 '11 at 05:00 AM

Laren Mortensen gravatar image

Laren Mortensen
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Thanks Jessy, that did the trick

Feb 19 '11 at 04:53 PM Laren Mortensen
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1 answer: sort voted first

You're in Debug mode. At the top of the Inspector, click the drop-down menu and select "Normal".

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answered Feb 19 '11 at 01:26 PM

Jessy gravatar image

Jessy
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asked: Feb 19 '11 at 05:00 AM

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Last Updated: Feb 19 '11 at 05:00 AM