Is it possible to stop the destruction of a gameObject after Destroy(SomeGameObject) has been performed? I know that the destruction doesn't actually take place until the Update phase of the Unity thread has been completed, so I was hoping there would be a way to remove my gameobject from whatever destruction queue Unity saves them gameobjects to.
asked Jun 29 '13 at 01:02 AM
You can't. What you are asking is simply not possible.
I would suggest not actually ever destroying it, but rather disabling the object. (This is also faster and more efficient than
Hope this helps,
answered Jun 29 '13 at 03:03 AM