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In this 2D (2.5d?) scene, I have a camera at 0,-20,-25 and tilted along its x-axis to 310 degrees. I'd like to be able properly get the XY coordinates of a mouse click to eventually move the player to that point. At certain points, where the user clicks is actually a non-intuitive world position due to the tilted camera, usually with Y movements. So the actual world position would be quite a bit off from where they clicked. Any advice on handling this sort of situation? My current code is below, but not very intuitive.
For example: http://www.youtube.com/watch?v=Wg3DRwPsd0g That looks like a 2.5d camera, but they somehow have the ship go to where the player clicks.
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This thread had what i needed: http://forum.unity3d.com/threads/15802-Plane.Raycast-Example.
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This may help: http://unity3d.com/support/documentation/ScriptReference/Camera.WorldToScreenPoint.html That was certainly part of the fix, thanks!
Feb 18 '11 at 11:39 PM
spaceshooter
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