I'm wondering if there is an solution for alpha blended particles flickering when I have 2 emitters overlapping.
I require 2 emitters because I need 2 separate textures, and the additive particle materials make the particles wash out!
Thanks for your time!
asked Feb 18 '11 at 02:16 PM
You're describing Z-fighting. Add an Offset to the shader used for one of the particle emitters. Just copy the entire shader, and add the single line of code needed for offset. Offset -1, -1 will make the particles render in front, and Offset 1, 1 will make them render behind.