I’m trying to use and Ellipsoid Emmitter for a feature that will allow my player to farm minerals from an asteroid in a top down space exploration game. Now, what I need help with is how to dynamically change the distance of the particles, so that they will disappear once they hit the ship. I’m capable of doing this now, but it doesn’t get updated quickly enough, the particles that are in world space the moment I’m changing the lifetime of the particles are not affected by said change.
Is there a way, preferably through the inspector, to apply the life of particles to particles that are already in world space?
The components I’m using are Ellipsoid Particle Emitter, Particle Renderer and Particle Animator.