Is it possible to make an iTween Command affect a child in an object, as in, you have the script on the parent and tell the child through that script that it should move to a location.
kinda like this, it is taken from the unity documentation:
I have been through the iTween documentation, and i havnt been able to find anything of use.
Thanks in advance
asked Feb 18 '11 at 10:10 AM
Sure, just make a reference to whatever you want to animate:
hand = GameObject.Find("Hand"); iTween.MoveBy(hand, new Vector3(2,0,0), 1);
answered Feb 18 '11 at 06:49 PM