I recently got a Macbook Pro (MacBook Pro - Apple) for specifically developing games with Unity. Many people in these forums and others swore by these computers to be the absolute best to develop Unity games on. But as I’ve only just begun delving in the program, I realize it’s using 7.3% of the CPU when the game is not even focused. I’m not doing any 3d modelling or anything. I am actually making a simple 2d tic-tac-toe game so I can get more familiar with how to use the program in a Mac OS environment.
What I’m wondering is why is the Unity program taking up so much of the CPU when it’s just sitting idle or not even being focused? I thought Macs were more efficient when it came to resources. Also, the fan turns on almost immediately (and it’s pretty loud) as soon as I start up the program, as well as the bottom of the laptop gets hot fairly quickly. This only happens when I run Unity. I have no other programs open when I run Unity.
Is this a known issue with the program? Is there anything I can do to reduce the amount of resources/CPU the program uses? I am mainly using Unity to develop 2D games. I don’t plan on doing any 3D stuff, so if there are any 3D components I can disable in the program that might free up CPU resources, that would be great. If not, what can I do to preserve the system resources when I use Unity?
I didn’t realize we can post questions in the Unity Answers area, and I didn’t have any luck in the forums getting an answer, so I wanted to ask here. I noticed other people had some of the same issues in the past years, and someone suggested Monodevelop might be the culprit. Is it? If it is Monodevelop that’s causing the CPU usage, then what can I do to fix it? Isn’t Monodevelop essential for Unity? If Monodevelop is NOT the culprit, then does anyone have any idea what could be eating up the CPU when it’s sitting idle?
I hope this makes sense. Thanks in advance!