Hi all,
I've just started with Unity and Game Design in general really, and I'm little unsure about best practice.
Here's my scene at the moment:
- I have a box falling from 100y onto my terrain.
- The box has a camera looking at it setup as a child, so it follows it on it's tumble to the terrain.
When the box gets within 10y from the terrain, i want the camera to cap it's y axis (so it doesn't slam into the floor and bounce around with the box). I'm pretty sure I can achieve this, but I'm not sure whether to:
- Signal the camera to stop moving when it passes through a trigger cube/sphere/area, and simply LookAt the box after that OR...
- Implement a script that tells the camera when it reaches 10y from the terrain to stop, and LookAt the box after that
I think either of these would work, but as I was always taught to follow best practice, and have no idea what that is in 3D environments, then I'm wondering what you guys would do.
Hope I made myself clear, and thanks to anyone who takes the time to help out. :)