Color tint on a shader.

I made the simple shader but I don’t know how to get the colour tint to work properly?

Shader "Custom/IlumBlend" {

Properties {
	_Color ("Color Tint", Color) = (1,1,1,1)
	_MainTex ("Texture 1", 2D) = "" 
	_Texture2 ("Texture 2", 2D) = ""
}

SubShader {	
	Material {
		Emission [_Color]
}
	Pass {
		SetTexture[_MainTex]
		SetTexture[_Texture2] { 
			combine texture * primary + previous
		}		
	}
} 

}

Here’s the reference you want:

Take a look at the constantColor stuff.