I want to use texture atlas. So:
1. What setting should I use for texture and material in Unity to make them sharp and avoid using scrap of other texture in texture atlas?
2. And I have this problem that from some distance and under particular angles I see little ‘glow’ that comes from nearby textures in texture atlas.
Hope it’s understood
Edit: Even if I take middle square from part of texture atlas, even if it’s really small, this problem is still here