I have a quick question about Unity(iOS pro).
First of all, since I'm not the one actually operating Unity, I am not quite sure following question does really make sense.
If you're unsure, please feel free to ask me via e-mail or Skype....Thanks.
This time, what we're producing is AR application, which user can take a photo include 3D modeling date(produced by Unity).
3D modeling date, which is set "Diffuse" on Shader system, appears correctly on the photo. However, 3D modeling date, set "Transparent/Cutout/Diffuse", appears translucency on the photo.
If background is totally black, there is no problem with 3D modeling date.
What we have done is following....
1, On Unity, I set RGBA(0, 0, 0, 0)in camera's background values. 2, Then, I've done "Build" to produce the X code file. I've changed kEAGLColorFormatRGB565 to kEAGLColorFormatRGBA8 in the setting of eaglLayer.drawableProperties.
Then, I put EAGLView on CameraView.
My questions is.......
Even if background is not black, can 3D modeling data appear perfectly(not transparent) ?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Google Sketchup FBX problem
How to make Transparent/VertexLit shader work fine
Moving an object