I have a quick question about Unity(iOS pro).
First of all, since I'm not the one actually operating Unity, I am not quite sure following question does really make sense.
If you're unsure, please feel free to ask me via e-mail or Skype....Thanks.
This time, what we're producing is AR application, which user can take a photo include 3D modeling date(produced by Unity).
3D modeling date, which is set "Diffuse" on Shader system, appears correctly on the photo. However, 3D modeling date, set "Transparent/Cutout/Diffuse", appears translucency on the photo.
If background is totally black, there is no problem with 3D modeling date.
What we have done is following....
1, On Unity, I set RGBA(0, 0, 0, 0)in camera's background values. 2, Then, I've done "Build" to produce the X code file. I've changed kEAGLColorFormatRGB565 to kEAGLColorFormatRGBA8 in the setting of eaglLayer.drawableProperties.
Then, I put EAGLView on CameraView.
My questions is.......
Even if background is not black, can 3D modeling data appear perfectly(not transparent) ?
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