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Question about Unity(3D modeling date)

Hello there,

I have a quick question about Unity(iOS pro).

First of all, since I'm not the one actually operating Unity, I am not quite sure following question does really make sense.

If you're unsure, please feel free to ask me via e-mail or Skype....Thanks.

This time, what we're producing is AR application, which user can take a photo include 3D modeling date(produced by Unity).

3D modeling date, which is set "Diffuse" on Shader system, appears correctly on the photo. However, 3D modeling date, set "Transparent/Cutout/Diffuse", appears translucency on the photo.

If background is totally black, there is no problem with 3D modeling date.

What we have done is following....

1, On Unity, I set RGBA(0, 0, 0, 0)in camera's background values. 2, Then, I've done "Build" to produce the X code file. I've changed kEAGLColorFormatRGB565 to kEAGLColorFormatRGBA8 in the setting of eaglLayer.drawableProperties.

Then, I put EAGLView on CameraView.

My questions is.......

Even if background is not black, can 3D modeling data appear perfectly(not transparent) ?

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asked Feb 17 '11 at 12:56 PM

Shin gravatar image

Shin
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asked: Feb 17 '11 at 12:56 PM

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Last Updated: Feb 17 '11 at 12:56 PM