How to programatically hilight an item in the Project panel?

I am working on an editorscript that would greatly benefit from the ability to hilight (scroll to and draw a border around) Project assets just like Unity itself does when you click on a reference to an asset in the Inspector.

Anyone know what function I need to call? I found EditorUtility.FindAsset and EditorUtility.GetPrefabParent, but neither seemed to do what I am looking for.

I think you're looking for EditorGUIUtility.PingObject.