x


creating opacity on a mesh based on another overlaying mesh

Is there any method for having two meshes in a scene (one partially obscuring the other from the camera's perspective) and having the shape of the closer mesh creating a 100% opacity mask on the mesh that is further away?

Something like occlusion culling would seem to maybe work but it looks as though you cannot selectively render portions of meshes but only entire meshes based on occlusion.

more ▼

asked Feb 16 '11 at 02:36 AM

Dunhugh gravatar image

Dunhugh
1 1 1 1

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1403
x355
x67
x57
x41

asked: Feb 16 '11 at 02:36 AM

Seen: 915 times

Last Updated: Feb 16 '11 at 02:36 AM