Clicking Game Object Scrpit

I’m trying to create a script where if I click on a certain game object, it plays an audio source. So far I got it to play the audio source whenever I click the mouse button but I only want it to play if I click a certain game object.

Depends what platform you are planning to use. In both situations you have to throw a collider on the GameObject.

If you aren’t building to mobile, only platforms that use mouse clicks – you could just throw a script that has an OnMouseDown function on it that calls audio.Play();

For a more general approach, you want to use Raycasting. Here is an example:

if ( Input.GetMouseButtonDown(0)){
    var hit : RaycastHit;
    var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);

    if (Physics.Raycast (ray, hit, 100.0))
        if(hit.collider.transform == target)
            target.audio.Play();
}

Add collider component to object and reference the audio.

void OnMouseDown()
{
sound.Play();
}