i'm pretty new to unity. I have a few big landscape scenes (all in different projects) i'd like to load these dynamically in one unity game (pc/mac). I created seperate assetBundles from them.
So in my first landscape scene when u enter a door, it loads another scene. The script in the bottom is attached to that door. When i run it it gives the error: "Level: 'Ename_test.unity' (-1) couldn't be loaded because it had not been added to the build settings."
I've been looking on this forum for hours, but nothing solved this, although a lot of the same topics :/ Anyone knows a solution? thanks!
Ok so with a stream scene asset bundle you don't do bundle.LoadAll - you just take the reference to it from the WWW.
Secondly you need to open the scene with its name - not it's file name, just the scene name part of it (like you would if it was added to the build).
answered Jun 20 '13 at 12:51 AM