Import fbx using autodesk fbx sdk in real time.

I am currently looking a unity3 as possible platform to base our simulation solution on but I am currently running into an issue that I think can be fixed or worked around.

I need to be able to load .fbx files in run time without the editor so not using asset bundles or resource folders. Now I know there are a number of scripts to load .obj files but I am only able to load .fbx files.

Has anybody used the Autodesk FBX SDK and imported the .dlls into unity3 Pro to enable loading of .fbx file at run time.

Simply informing me that this can be done would help greatly. I could spend a great deal of time trying this path and finding it is not possible because of some issue not present to me at the moment.

The fbx api is available to download from this address http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=6837478 and if you are using the pro licence you can import and use .dll to be used in your solution there is no reason that you could not add the fbx.dll's into a unity solution and use these to import into a unity project at run time, I simply wanted to know if anybody else had done this yet? It taking a relatively long time to import at runtime is not an issue with the project we are working on..

Given the apparent intense resource utilization to do this at design time as it were, I would seriously doubt this is possible. FBX import is a PITA if you have a lot of them (we do) and they are memory intensive to import and they take a long time (relatively). Also, I'm pretty sure that Unity uses an API that comes from Autodesk to manipulate these files and is not something that is licensed to put in a game for runtime.