My game has several text files that will be included with the app when shipped.
When a player creates a new game, the text files are copied so they can be loaded, edited, then re-saved at runtime.
The load & save process needs to be:
- asynchronous
- cross-platform, especially for mobile (web player not needed)
- available without Unity Pro
The only thing I’ve found that seems to work is WWW but I’m not sure if there are cross-platform problems or if there is a better alternative.