This is with Unity 4.1.3f3
I have a prefab with multiple child objects. One of those objects needs to be deleted. Selecting the child object, right-clicking, and selecting “Delete” does nothing.
I can “re-create” the prefab without this child object by pulling it into the scene, deleting the child object in the scene hierarchy, deleting the prefab in the project view, then re-creating the prefab by pulling it from the scene.
However, this breaks all Inspector links referencing this game object, so it’s not OK.
How can I safely delete a child object of a prefab, with “safe” defined as “not breaking inspector links”?