Hello Unity Community!
Once again I am in need of some help.
We are working on a project that requires a lot of images (360s of cars and addition layers like paint/trim/lights/wheels). This causes our resource folder to be extremely big, >2.0GB big! In unity editor the app runs fine. Once we try to make an iOS build it crashes at start up. (refer to pictures for crash log/error)
Strangely enough, if we remove some files and get the resource folder to below 2.0GB it will start up and run fine. It’s once the resource folder is over 2.0GB when the power occurs.
If you have any questions or want addition information please let me know and I’ll response ASAP. I should mention that there is urgency to fix this. We have only til end of day Monday to fix this or we are doomed.
EDIT 1: We made a test project that had a ton of images in the resources folder but didn’t use/load any of them and got the same problem. So, it seems as if the resources folder has a cap in its size. We are currently looking into using the streaming asset folder. Any suggestions are welcomed.