HiRes Texture Background

Hi guys, i’ve looked around several answers and i still have some doubts about this.
Here’s the case, i am developing a game for iPad 3 which has a a resolution display of 2048x1536 so we are using high resolution images to play as sprites or background, the game is in 2D so i was wondering if there’s a way to bypass the limit of 4096x4096 since it’s Unity’s limit to use some large texture to play the background of the level, for example since this is a 2D scroller i need to use a long let’s say 20480 image to display as bcg.

So if there’s a way thanks in advance!

If you NEED to have your texture that large, then just bring it into your photo editing software, and cut it. Make it into a couple separate images that you can piece together in unity. Although I’ve never had to deal with textures that large, it seems like a good solution.