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Hey guys, I really quickly modeled a character, gave it bones and animated it(and all that using Blender 2.56a). Then, after importing it into Unity using .FBX, I set an animation to play automatically and what shows up is completely messed up...I dunno why or what to do about it. Here is a picture of the model on Blender with an animation: and here is a picture of the model and the animation on Unity3D: I dunno if I gave you enough information but please tell me if so. I would appreciate A LOT your help, Jules Fletcher
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Oh I got it!! I had to apply the scale of my mesh on Blender Jules Fletcher Any chance you would post your rig to help others out?
May 02 '11 at 02:05 AM
blezek
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