Hey guys, I really quickly modeled a character, gave it bones and animated it(and all that using Blender 2.56a). Then, after importing it into Unity using .FBX, I set an animation to play automatically and what shows up is completely messed up...I dunno why or what to do about it.
Here is a picture of the model on Blender with an animation:
and here is a picture of the model and the animation on Unity3D:
I dunno if I gave you enough information but please tell me if so.
I would appreciate A LOT your help,
Answer by Jules-Fletcher
Feb 14, 2011 at 01:00 PM
Oh I got it!! I had to apply the scale of my mesh on Blender
Any chance you would post your rig to help others out?
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