Hey guys, I really quickly modeled a character, gave it bones and animated it(and all that using Blender 2.56a). Then, after importing it into Unity using .FBX, I set an animation to play automatically and what shows up is completely messed up...I dunno why or what to do about it.
Here is a picture of the model on Blender with an animation:
and here is a picture of the model and the animation on Unity3D:
I dunno if I gave you enough information but please tell me if so.
I would appreciate A LOT your help,
Answer by Jules-Fletcher
Feb 14, 2011 at 01:00 PM
Oh I got it!! I had to apply the scale of my mesh on Blender
Any chance you would post your rig to help others out?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
No one has followed this question yet.
Why is a rigged .fbx character not showing up in the import 'Animations' tab?
Animations from blender going super weird
Blender FBX import model with animation issues
Mecanim animation importing
Renaming an animation from FBX format