Falling too slow, should I increase gravity?

Start up a new project, setup a default size sphere (xyz scales are 1), attach rigidbody etc and look at how it falls,

The falling looks slow under default gravity, until I change gravity to -20 then it looks about right.

But changing the realistic gravity dont' seem to be the right thing to do? Does anyone know what might be wrong?


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asked Feb 11 '11 at 04:05 AM

Rei gravatar image

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thanks for helping guys.. yeah I went through the rigid body reference page many times...

mass should not affect falling, (and I have tried it) ; then I made sure drag is set to 0. , and again size scales are all 1.

gravity of -9.81 still looks like it's falling about half of speed...

what else can be wrong..? or just I am delusional?...@_@

Feb 12 '11 at 04:38 AM Rei

Probably your scale is too big; use a smaller scale.

Feb 12 '11 at 04:47 AM Eric5h5
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Reduce the drag; see the docs about rigidbody behavior: http://unity3d.com/support/documentation/Components/class-Rigidbody.html

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answered Feb 11 '11 at 04:28 AM

Eric5h5 gravatar image

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asked: Feb 11 '11 at 04:05 AM

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Last Updated: Feb 11 '11 at 04:05 AM