Start up a new project, setup a default size sphere (xyz scales are 1), attach rigidbody etc and look at how it falls,
The falling looks slow under default gravity, until I change gravity to -20 then it looks about right.
But changing the realistic gravity dont' seem to be the right thing to do? Does anyone know what might be wrong?
asked Feb 11, 2011 at 04:05 AM
Reduce the drag; see the docs about rigidbody behavior: http://unity3d.com/support/documentation/Components/class-Rigidbody.html
answered Feb 11, 2011 at 04:28 AM