Hi there,
I have an inventory system which has an automated ToolTip (a GUI label) that plays if craftItem is ticked and the crafted item is defined with a craftedItem : GameObject having my new crafted item prefab dragged to it.
My GUI for tool-tips work perfectly and only if an item is set to craft into something else, this GUI looks like this:
if(craftObject)
{
GUI.color = Color.black;
GUI.Label (Rect (Screen.width/2 - 75, 50, 150, 30), "Press C to Craft item!");
Debug.Log("ToolTip");
}
My question is, how would I get to print the name of what is about to be crafted (name of the prefab) without having to make a different possibility for every object with variables. I want “Press C to Craft item!” to be replaced with “Press C to Craft plank!” for instance.
Kind regards,