iv’e looked through like, a million different things to try to get an answer to this problem, copied countless pieces of code exactly, and still i couldn’t find the answer. I’m not trying to crowd up the answers, but this is kinda my last resort. I have two scripts because im making a light switch, one is a more general script to do all of the switching, and the other switches on/off the lights.
using UnityEngine;
using System.Collections;
public class SwitchingSwitches : MonoBehaviour {
public bool State = false;
void Update ()
{
if (Input.GetMouseButtonDown (1) == true)
{
OnMouseDown ();
}
}
void OnMouseDown ()
{
if(State == true)
{
animation.Play ("SwitchToggle");
State = false;
}
else
{
animation.Play ("SwitchOffToggle");
State = true;
}
}
}
and heres the problematic lights on off script
using UnityEngine;
using System.Collections;
public class LightsOnOff : MonoBehaviour {
public GameObject Lights;
public GameObject Switch;
public bool OnOff;
void Awake ()
{
}
void Update ()
{
SwitchingSwitches Switch = Switch.GetComponent< SwitchingSwitches>();
Switch.State = OnOff;
}
}
could someone pls tell me how to fix it?