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Hi. I'm using a GUI script to construct an small menu in a certain section of the game. since coordinates are absolute, I too the precaution of scalling and placing my buttons with the proportions of the screen, for example:
Which looks perfect in my game view in web resolution (760 x 600), both when it's minimized and when it's maximized. But for some reason, buttons are dissplaced once my game is published for web. I have my web screen resolution set to 760x600 in my publish settings. Thanks for any suggestions.
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I ended ups setting my values so that the interface looks well in the final build but doesn't makes sense in my Unity's preview. Kinda of bad solution, but well.
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