Hello everyone. I am doing a project in my university to create a game similar to Guitar Hero or Rock Band. I wish someone could give me advice on how could I sync the song and the falling notes So far I have two ideas of how to do it:
1) Create a long strip(guitar neck) with notes placed on it and this will be faling down. I see the problem that the placement of the notes and perfect sync with the song can get a bit tedious and not to mention that the string would be quite long.
2) Create all notes separately and each one would have an attribute of time with in order to control the time at which it begins to fall.
I dont know if they are good or bad ideas, but that's what I have so far. I would like you to help me by giving ideas or talking about methods known for this kind of games. The game should be able to run smoothly, for obvious reasons, so I give the most optimal solution. Obviously there is a background animation that should be taken into account.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
15 People are following this question.
guitar hero style game's notes
memory usage of compressed audio playerback iphone
Cycle things with one key
How can i create an AudioClip from byte array?