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App works fine with GL ES 2.0 but Crashes on ES 1.1 (iOS)

I have static batching disabled an am not getting any love from the debugger.

The app crashes when I try to access Input.touches. Here's the line:

Debug.Log("Getting touch "+Input.touches.Length.ToString());

stacktrace is useless:

Thread 1 (thread 11523):

0 0x0015f5f4 in start ()

Stripping is disabled and Script Calls are Slow and Safe.

I've banged my head against this for a while now and really could use some help.

Thanks!!

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asked Feb 08 '11 at 12:51 AM

Nikolai gravatar image

Nikolai
1 4 4 4

Finally a stack:

Thread 1 (thread 11523):

0 0x33bd52d4 in __kill ()

1 0x33bd52ca in kill ()

2 0x33bd52bc in raise ()

3 0x33be9d78 in abort ()

4 0x00a0cc18 in g_logv () at RakNetTypes.h:320

5 0x00a0cc58 in g_log () at RakNetTypes.h:320

6 0x009b8434 in mono_class_vtable_full () at RakNetTypes.h:320

7 0x009ba094 in mono_object_new () at RakNetTypes.h:320

8 0x00968adc in mono_exception_from_name_domain () at RakNetTypes.h:320

9 0x00968e88 in mono_exception_from_name_msg () at RakNetTypes.h:320

10 0x00968fb4 in mono_get_exception_argument () at RakNetTypes.h:320

Feb 08 '11 at 12:56 AM Nikolai

continued:

11 0x00a04478 in mono_error_prepare_exception () at RakNetTypes.h:320

12 0x00a0480c in mono_error_raise_exception () at RakNetTypes.h:320

13 0x009bd674 in mono_string_to_utf8 () at RakNetTypes.h:320

14 0x0068db48 in MonoStringToCpp () at RakNetTypes.h:320

15 0x005da0e0 in Debug_CUSTOM_Internal_Log () at RakNetTypes.h:320

16 0x000508b0 in wrapper_managed_to_native_UnityEngine_Debug_Internal_Log_int_string_UnityEngine_Object () at RakNetTypes.h:320

17 0x00014124 in Initialization_Update () at RakNetTypes.h:320

Feb 08 '11 at 12:56 AM Nikolai
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asked: Feb 08 '11 at 12:51 AM

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Last Updated: Feb 08 '11 at 12:51 AM