Are Imported SketchUp files bad for optimization?

I’m planning on making a medieval town in SketchUp but I know people have had trouble with Unity and SketchUp. I know how to fix the face orientation problem (where same faces would be transparent), and I also have the pro version meaning I can export as obj. 3ds. fbx. and many others. However I know SketchUp creates meshes differently than other programs and I’m wondering if this could lead to optimization problems.

Please, I beg you. Don’t use Sketchup!!!

Sketchup will generate an absolute ton of tris compared to any other 3d modelling program, mostly because it doesn’t allow you to actually access your model on the triangular level. I’ve had cases where a single rectangle turned into 20 triangles… wtf??

Not only that, but you can’t access any useful mesh properties, like UV maps. You also can’t animate, you can’t rig, you can’t create a proper hierarchal structure.

I advise you to spend the time learning blender. It will save you months of modelling time in sketchup :slight_smile:

Benproductions1