I am currently trying to learn the pipeline to take a model with animations from Blender 4.6 to Unity 4.1.2f1 I have been looking for a solution to this for a little while now, and I don’t think that they apply.
all I am trying to do is take a simple un-boned model with a single keyframed animation (using shapekeys) from Blender to Unity. I can get the model to export with the animation, but Unity says that there is no animation connected to the model, and the default take (when included) holds nothing
- I have attempted to actions as described here, but this window doesn’t make any sense to me as only the DopeSheet Summary
- no matter what I include, or exclude in the export Unity does not recognize that the model has any animations.
- I even attempted to copy over the .blend file but still no animations.
what is the pipeline fore exporting an animation from Blender 4.6 to Unity 4?
EDIT: have uploaded [11652-door.txt|11652] (change extension to .blend to open with blender)