I'm making something targeted to the iPad which obviously does not support a mouse, so how do I check when my buttons drawn during OnGUI() are poked?
Feb 06, 2011 at 02:51 AM
There's nothing that refers to a mouse in any GUI function. Have you tried it and actually had a problem? Other than UnityGUI being slow, it worked fine.
Feb 06, 2011 at 02:29 PM
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Feb 06, 2011 at 02:51 AM
Seen: 1915 times
Last Updated: Feb 06, 2011 at 02:51 AM
iOS: how do I make an empty area a tappable target: Ring
Coordinates of Input.GetTouch(0).position vs Screen coordinates?
touchCount to jump and create/destroy joints ios
Make an object move in the direction of touch
Touch input firing twice on ios
how do I create a 3d model viewer app using unity
Tracking Touch Points on Screen for Mobile Devices
How to use the joystick to control the character
How is "Touch.tapCount" bounded?
How to make a android touch menu?