I'm making something targeted to the iPad which obviously does not support a mouse, so how do I check when my buttons drawn during OnGUI() are poked?
Feb 06 '11 at 02:51 AM
There's nothing that refers to a mouse in any GUI function. Have you tried it and actually had a problem? Other than UnityGUI being slow, it worked fine.
Feb 06 '11 at 02:29 PM
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asked: Feb 06 '11 at 02:51 AM
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Last Updated: Feb 06 '11 at 02:51 AM
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