error CS1525! having problems with Save scripts and following BurgZergArcade!

I were following BurgZergArcade on youtube when doing the "save character data" tutorial when I got an error sayin:

Assets/Scripts/GameSettings.cs(29,31): error CS1525: Unexpected symbol `PlayerCharacter'

this is what my scripts looks like:

CharacterGeneratorScript:

using UnityEngine;
using System.Collections;
using System;                       //used for the Enum class

public class CharacterGeneratorScript : MonoBehaviour {
    private PlayerCharacter _toon;
    private const int STARTING_POINTS = 350;
    private const int MIN_STARTING_ATTRIBUTE_VALUE = 10;
    private const int STARTING_VALUE = 50;
    private int pointsLeft;

    public GUIStyle myStyle;

    public GameObject playerPrefab;

    // Use this for initialization
    void Start () {
        GameObject pc = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity) as GameObject;

        pc.name = "pc";

//      _toon = new PlayerCharacter();
//      _toon.Awake();
        _toon = pc.GetComponent<PlayerCharacter>();

        pointsLeft = STARTING_POINTS;

        for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
            _toon.GetPrimaryAttribute(cnt).BaseValue = STARTING_VALUE;
            pointsLeft -= (STARTING_VALUE - MIN_STARTING_ATTRIBUTE_VALUE);
        }

        _toon.StatUpdate();
    }

    // Update is called once per frame
    void Update () {
    }

    void OnGUI() {
        DisplayName();
        DisplayAttributeText();
        DisplayVitalText();
        DisplaySkillText();
        DisplayPointsLeft();
        DisplayAttributes();
        DisplayVitals();
        DisplaySkills();
        DisplayCreateButton();

    }

    private void DisplayName() {
        GUI.Label(new Rect(10, 10, 50, 25), "Name:");
        _toon.Name = GUI.TextField(new Rect(65, 10, 200, 25), _toon.Name);
    }

        private void DisplayAttributeText() {
            GUI.Label(new Rect(10, 40, 60, 25), "Attributes:");
    }

        private void DisplayVitalText() {
            GUI.Label(new Rect(10, 255, 200, 25), "Vitals:");
    }

        private void DisplaySkillText() {
            GUI.Label(new Rect(10, 395, 150, 25), "Defence and Offence:");
    }

    private void DisplayAttributes () {
        for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
            GUI.Label(new Rect(10, 60 + (cnt * 25), 100, 25), ((AttributeName)cnt).ToString(), myStyle);
            GUI.Label(new Rect(115, 60 + (cnt * 25), 30, 25), _toon.GetPrimaryAttribute(cnt).AdjustedBaseValue.ToString());
            if(GUI.Button(new Rect(150, 60 + (cnt * 25), 25, 25), "-", myStyle)) {
                if(_toon.GetPrimaryAttribute(cnt).BaseValue > MIN_STARTING_ATTRIBUTE_VALUE) {
                    _toon.GetPrimaryAttribute(cnt).BaseValue--;
                    pointsLeft++;
                    _toon.StatUpdate();
                }
            }
            if(GUI.Button(new Rect(180, 60 + (cnt * 25), 25, 25), "+", myStyle)) {
                if(pointsLeft > 0) {
                    _toon.GetPrimaryAttribute(cnt).BaseValue++;
                    pointsLeft--;
                    _toon.StatUpdate();

                }
            }
        }
    }

    private void DisplayVitals() {
        for(int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) {
            GUI.Label(new Rect(10, 100 + ((cnt + 7) * 25), 100, 25), ((VitalName)cnt).ToString(), myStyle);
            GUI.Label(new Rect(115, 100 + ((cnt + 7) * 25), 30, 25), _toon.GetVital(cnt).AdjustedBaseValue.ToString());
        }
    }

    private void DisplaySkills() {
            for(int cnt = 0; cnt < Enum.GetValues(typeof(SkillName)).Length; cnt++) {
            GUI.Label(new Rect(10, 250 + ((cnt + 7) * 25), 100, 25), ((SkillName)cnt).ToString(), myStyle);
            GUI.Label(new Rect(115, 250 + ((cnt + 7) * 25), 30, 25), _toon.GetSkill(cnt).AdjustedBaseValue.ToString());
        }
    }

    private void DisplayPointsLeft() {
        GUI.Label(new Rect(300, 10, 100, 25), "Points Left: " + pointsLeft.ToString());
    }

    private void DisplayCreateButton() {
        if(GUI.Button(new Rect(400, 10, 110, 25), "Create Character", myStyle)) {
            GameSettings gsScript = GameObject.Find("_GameSettings").GetComponent<GameSettings>();

            //change the cur value of the vitals to the max modified value of that vital

            gsScript.SaveCharacterData();

            Application.LoadLevel("rpg first try");
        }
    }
}

And GameSettings:

using UnityEngine;
using System.Collections;
using System;

public class GameSettings : MonoBehaviour {

    void Awake() {
        DontDestroyOnLoad(this);
    }

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {

    }

    public void SaveCharacterData() {
        GameObject pc = GameObject.Find("pc");

        PlayerCharacter pcClass = pc.GetComponent<PlayerCharacter>();

        PlayerPrefs.DeleteAll();
        GameObject pc = GameObject.Find("pc")

        PlayerCharacter pcClass = pc.GetComponent<PlayerCharacter>();

        PlayerPrefs.SetString("Player Name", pcClass.Name);

        for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
            PlayerPrefs.SetInt(((AttributeName)cnt).ToString() + " - BaseValue", pcClass.GetPrimaryAttribute(cnt).BaseValue);
            PlayerPrefs.SetInt(((AttributeName)cnt).ToString() + " - Exp To Level" , pcClass.GetPrimaryAttribute(cnt).ExpToLevel);
        }
        for(int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) {
            PlayerPrefs.SetInt(((VitalName)cnt).ToString() + " - BaseValue" , pcClass.GetVital(cnt).BaseValue);
            PlayerPrefs.SetInt(((VitalName)cnt).ToString() + " - Exp To Level" , pcClass.GetVital(cnt).ExpToLevel);
            PlayerPrefs.SetInt(((VitalName)cnt).ToString() + " - Cur Value" , pcClass.GetVital(cnt).CurValue);
        }
    }

    public void LoadCharacterData() {
    }
}

Where did I go wrong ?? D':

Make sure PlayerController.cs is compiled first.