Resolution Multiplier on Android

Hey, I’ve noticed that on iOS there’s a very elegant method of scaling the whole pixel perfect 2D game, by changing the resolution multiplier in QueryTargetResolution method in AppController.mm file after the build is done.
Can something similar be found on Android?

In other words I’m looking for a way of using pixel perfect sprites from EZGUI with different resolutions.

Calling Screen.SetResolution should be exactly what you want, no?