Is it possible to change the shader the editor uses?

Most of my meshes have no normals or textures which the default shader uses so every time I select most any mesh in my scene I get the following warnings all the time

Shader wants normals, but the mesh meshName doesn’t have them
UnityEditor.DockArea:OnGUI()

Shader wants texture coordinates, but the mesh meshName doesn’t have them
UnityEditor.DockArea:OnGUI()

It really spams up the Console and I’d like to fix it. Is there any way to change the default shader or, failing that, to disable those warnings?

Hi Kody
I got this problem to in my 2d game that have no need for normals.

I seams to be solved by Always include a shader with no normals calculations in the Project.

In Unity: Edit → Project settings-> Graphics
Size 1 and for example an unlit shader.

The default shader should be a diffuse shader, which requires no normal map. You can either switch the affected materials back to the default diffuse shader, or add a normal map. You can easily add a normal map by duplicating the diffuse and changing the texture type to normal map from grayscale.