Hello! I am developing a 3D environment for the webplayer, which currently is experiencing laggy behaviour (only in windowed mode). I am aware of the 50 fps cap on the webplayer when it's not in fullscreen, but i would like to have the option of the application in windowed mode availiable.
The lag however is way worse than what can be accounted for by a 50 fps cap. There must be some other restrictions ( on memory, drawcalls etc )
My window is 1000x811 (quite big, but it is the centerpiece of the project website i am working on)
anti-aliasing is on x2 (disabling this alleviates the lag somewhat, but i dont want to turn it off :) ) I have quite much GUI ( which have landed my drawcall counts on around 40 )
The question is basically How/where can i find out what is affecting my app's performance? (are there emulators or statistics availiable for the webplayer i can use)
I am currently sitting on free version but will have pro within a month
Any help as always welcome!
asked Feb 03 '11 at 02:09 PM