I’m trying to work out what combination of rigid bodies, isKinematic and isTrigger need to be in place such that i can have two objects pass through eachother without effecting eachother physically, but still fire a collision (in either onTriggerEnter or onCollisionEnter.
Let me go into more detail:
The game i’m working on contains “ghost” objects, the players hand can pass through them (but i need to know when this happens so i can apply some chilling effects etc) but the ghost objects must still collide and interact with eachother (so I cannot temporarily make the object being touched kinematic for example).
Any helpful hints or ideas? I’m new to unity (if you haven’t guessed already)