Hello
I’ve got a problem with my Character Controller (Player). Sometimes when a rigidbody hits it, the Player gets thrown up in the air. This only happens when the colliding rigidbody is moving. It happened with my enemies (kinematic rigidbodies, moved by NavMeshAgent) and with my draggable rigidbodies (also kinematic while dragging, else NOT, using the DragRigidbody.cs).
Any idea how to debug this? Would be awesome to get some suggestions.
Thanks in advance!