|
Hi, im a beginner both unity and scripting. Basically, im trying to make a hover-car like controller. I got a gameobject that floats on a plane. How do i make the gameobject rotate/float around randomly and smoothly without using animations? I heard that you can use the sinus modifier to do this, but i dont know how to use it to rotate the gameobject around, not deforming it. How do i do this?
(comments are locked)
|
|
Hi, You might want to look at buoyancy keyword in Unity answers and the forums actually, you don't want a boat but hovering is actually a very similar behavior. http://answers.unity3d.com/questions/4385/how-can-i-implement-physics-objects-which-float-in-water Bye, Jean il try looking at them, thanks for the reply
Feb 01 '11 at 11:04 AM
user-3061 (yahoo)
(comments are locked)
|
