Is it possible to generate keystore automatically?

I know I can do it in Editor (http://forum.unity3d.com/threads/62137-Android-Signing) but is it possible to do the same (create a keystore and a key) programmatically (from C# script while during build creation)?

Unity doesn’t provide such a possibility, however you might be able to do this manually after the build by using the Android SDK tools. try searching for unsigning / signing APK files. As far as i know unsigning just requires you to delete the META-INF folder inside the APK, but i’m not sure :wink: