Multiply by a magnitude

I want to return a number using this line of code:

Debug.Log(temp * verticalMove.magnitude);

temp is = 1.

But when I run this line, it lists 1. I want it to list a different number based on the speed that you are moving in the y direction.
This is the whole block of code:

if(verticalMove.magnitude > triggerFall)
	{
		verticalMove = verticalMove.normalized;
		
		Debug.Log(temp * verticalMove.magnitude);
		
	}

A normalized vector returns a vector with a magnitude of 1, that’s what normalize does.

You want to use the magnitude of the verticalMove before you normalize it.

speed = distance / time;
speed = verticalMove.magnitude / Time.deltaTime;