So… I need some help with my game project. I have an object which needs to be saved with alpha channel (a chain link fence). I’m saving the obj as a targa file in Photoshop (alpha for transparency) but i keep getting a white background.
I’ve created the texture, created alpha channel and then flattened the image, saved as targa. POsting a few screens from unity and photoshop. I’ve checked for solutions online and everyone says to keep the BACKGROUND “layer” part white and alpha channel background black. I’ve tried the transparency shader in unity(which makes the whole obj just transparent and is useless in my case). Any mad geniuses out here?? thanks… CHeers!