i have a simple trigger, Cube/box collider, named Startpoint.
when my player object crosses it, i want a timer to start counting up.
i also have 2nd trigger cube/box collider, named Endpoint.
when the player object crosses/triggers it, the timer stops, and that will be the player's ellapsed time.
here's what i've tried writing, referencing from other questions/answers and researching on my own, but it's not working =\
attached this c# script to my Startpoint game object:
this script currently gives me the error mentioned above at the top of my question. can someone show me the right way of writing my timer? as well as the End time part.. and would i be able to create a gui skin, for a custom HUD that displays this timer?
Now if you'd rather have one trigger start the timer, and entering a second would stop it, you'd OMIT the OnTriggerExit in this script, make startTime public, and have a new script that is simply: