I'm debugging a standalone Unity player using Monodevelop 2.4 for Windows.
Is there a way to write to the "Application Output" window? I've tried using both Debug.Log and Console.WriteLine but these don't generate anything. Currently the only output I'm getting is stuff about loading assemblies and resolving breakpoint locations.
Alternatively, is there any way for me to pipe the contents of the Unity player's output_log.txt file into the Application Output window in Monodevelop?