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Is there a tutorial out there so as to make my materials used in unity look as realistic as possible? I have no problem importing them from 3D max but sometimes they don't look very realistic. Thanx
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Look for baking tutorials. Understand what Bump Maps and Normal Maps do in Unity using their shaders. Lighting is very important as well. Try books by Jeremy Bren.. http://www.amazon.com/Digital-Lighting-Rendering-Jeremy-Birn/dp/0321316312 or this website for a quick tutorial http://www.3drender.com/light/3point.html
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