is there a resolution limitation with render texture on IOS ?
I have unity 3 iphone advanced license and I cant set the render texture to higher resolution then 512x512, when I set it to 1024x512 it jumps to 512x256.
I wonder, is that a bug? am I missing something?
I was able to get higher resolution when changing the platform to mac standalone but when I change it back to IOS its starts to act funny again.
I didn't find any reference to this limitation so I wonder if anyone else had this problem.
If someone can please tell me he (or she) was able to use render texture under IOS with, lets say 1024x1024. just so I would know that its not a bug.
asked Jan 30 '11 at 10:36 PM
they must be square textures thats what I read here: http://docs.unity3d.com/Documentation/ScriptReference/RenderTexture.html
Note that while RenderTexture assets can be only power-of-two size, it is possible to create a non-power-of-two (rect) render textures from scripts. These are most often used for image post processing effects.
RenderTexture class is only available in Unity Pro.
answered Jul 11 '12 at 08:56 PM