Hi, I’m having an issue with functionality in my code. I’m trying to make a shield prefab spawn on and travel with the player prefab by making it it’s child. I’ll post my code below. Any help is much appreciated.
public GameObject PlayerPrefab;
public GameObject Shield;
void OnTriggerEnter(Collider other)
{
//GameObject playerClone = GameObject.Find("Player(Clone)");
if (other.gameObject.name == "Player(Clone)")
{
//PlayerScript playerScript;
//playerScript = other.gameObject.GetComponent<PlayerScript>();
//playerScript.Score += 100;
GameObject newOne = (GameObject)Instantiate(Shield, PlayerPrefab.transform.position, PlayerPrefab.transform.rotation);
newOne.transform.parent = GameObject.Find("Player(Clone").transform;
}
}