Alright I realize this is probably a really dumb question, but how do I put a custom texture onto a cube? It will let me use skyboxes as the texture, but when I just made a random .png with the color red (I wanted a red cube) and put it in one of my assets folders, it won't let me apply it.
So, is there a specific place/filetype/size I have to have an image to use it on a cube. Once again sorry if this is a really dumb question.
You should really go through the documentation: http://unity3d.com/support/documentation/Manual/Asset%20Import%20and%20Creation.html
Answer by Myth
Jan 30, 2011 at 01:09 AM
Are you just trying to drop the texture on? - you need to create a material that uses that texture then add that material under the mesh renderer component
also it is better if the texture is of a power of 2 in size
512, 1024, 2048, etc.
okay I understand, now I just needed know how where to place the material and what type of file it should be
jpg or psd work for me
okay I figured out what I was doing wrong, thanks everyone!
thanks! been a days learning around and now i know how to add textures to cubes hahaha
How to add texture to that material? I am not getting that. I am using unity 5+. I saw few videos wherein people drag the texture to the box under shader, I dont have any such box.
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