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Why won't this script work? It seems perfectly reasonable to me.
When I call Destroy(), my object should jump in the air then disappear when my camera doesn't see it, but it doesn't jump. Is it because I'm calling it too soon after setting the rigidbody to non-kinematic? Thanks - Elliot
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No, it's because your force is too small. Use a different ForceMode. ForceMode.Force is designed to be used in FixedUpdate, as it is premultiplied by Time.fixedDeltaTime. Ah, okay. Thank you.
Jan 28 '11 at 05:29 PM
e.bonneville
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