When launching a webplayer in a facebook canvas, the url is something like "http://myDomain.com/folderStructure/myGame.unity3d?" and this url changes depending on settings (it seems) So what is the way to use absoluteURL with facebook ?
It's been a couple years since I dealt with this, but doesn't this go against FB's terms of service or some policy against hosting plugins?
That said, I recall getting around it (until they sent me the 'cease and desist' letter) by using an IFrame. After getting scared off, we just made a 'fan page' and linked to our site where we do what we want.
But things surely have changed in the mean time. Good luck.
answered Jan 27 '11 at 10:42 PM