Hello Devs,
I am right now developing for mobile and was wondering to create a struct which would have certain level information. That information could be used anytime during the gameplay by any other script without creating an instance.
For example, lets say that I want to know the LevelScore then I could just use
float Percent = LevelInformation.GetCurrentLevelScore()
At the same time, If I want to set the level score - I could
LevelInformation.SetCurrentLevelScore (1234);
from any script.
With above methodology I hope I am right.
Moving to the next section, I have created a static class. In order use the stack instead of heap I want to convert the static class to a struct. I just need a help from you guys on that. I am blind on that.
using System.Collections;
public static class LevelInformation
{
private static bool isPAUSED;
private static bool isITSTARTROOM;
private static bool isITENDROOM;
private static bool isLEVELCOMPLETE;
private static bool isLEVELCOMPLETIONSUCCESS;
private static bool isHEADSTILLON;
private static bool isLEFTLIMBSTILLON;
private static bool isRIGHTLIMBSTILLON;
private static bool isMUSICON;
private static bool isSOUNDEFFECTSON;
private static float GameCompletionPercent;
private static float LevelMetersCovered;
private static float CurrentMummyVelocity;
private static int ThisLevelScore;
// Initialize during the start of the level.
public static void InitializeAtTheStartOfLevel()
{
}
// PAUSE recognition.
public static bool IsTheLevelPaused()
{
return isPAUSED;
}
public static void SetCurrentLevelScore (int s)
{
ThisLevelScore = s;
}
public static int GetCurrentLevelScore()
{
return ThisLevelScore;
}
}
Any sort of help is appreciated.
Thank you.